![]() ![]() ![]() Faster display (less bytes to move) Cons : - Limited number of colours giving very bad results in gradients or flat areas - Remapping pictures is tedious - Not really worth doing given modern machines' capabilities. Multimedia Fusion comes with a default colour palette that has been carefully designed by graphic artists to match all the shade of colours without too many problems. This is the reason why you might seen some slight modifications in the appearance of an image when you insert it in a 256 colour application. When you import an image with more than 256 colours into a 256 colour application, or an image that does not include the Windows system palette, Fusion has to remap the picture: that is, it must use the nearest match available in the colour palette to the actual colour used in the picture. (Some graphic programs like Paint Shop Pro allow you to include this system palette in the graphics.) ![]() Under Windows, the first 10 and last 10 colours of the palette should be set to fixed values. The colour of each pixel is not directly stored in memory, but as the appropriate number from a list of 256 numbered colours, known as the palette. This means a 320x200 pixel sprite will need 64Kb of memory. A rather old-fashioned graphic mode, also called palettized mode, the colour of each pixel is stored in one byte. ![]()
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